![]() We'll go into a familiar 's uses in a bit. It obeys your commands, but it acts independently and has its own spot in initiative. The creature you summon is bonded to you in a few important ways, but is otherwise a fully-fledged creature at your service for an infinite duration. The spell Find Familiar takes an hour of magical work, 10 gp worth of magic incense, and a brass brazier, to summon a spirit into a nearby unoccupied space that takes the physical form of an animal. Yes, even the barbarian can get a familiar if they want. This works evem of you are cleric, rogue, etc., etc. The other good news is that it's a ritual spell, so if you are a ritual caster you can also get one without having an available spell slot. And Find Familiar is conveniently a 1st level wizard spell. This feat gives you access to 2 cantrips and a 1st level spell from a spell list of your choice. More than simply giving you the spell, Pact of the Chain essentially gives you a SUPER FAMILIAR that works a bit differently.įinally, that leaves us with everybody else, who are stuck with the least efficient but still viable option of taking the Magic Initiate feat. Next, warlocks choose a pact at 3rd level, one of which is the Pact of the Chain. Simply being a druid is now one of the easiest and most efficient ways of gaining a friendly beast. Wild Companion straight up grants you the find familiar 5e spell and lets you ignore the material components to boot. The new book Tasha's Cauldron of Everything added optional features for all the classes, including the Wild Companion feature for druids. For everybody else it'll take just a bit of work. Since Find Familiar is exclusively found on the wizard spell list, which means that by far the easiest way to gain a familiar is to simply be a wizard and pick Find Familiar as one of your 1st level spells. If you want a little magic raven to call your own, you'll need to add this spell to your repertoire. Technically every character has access to a familiar, it's just a heck of a lot easier for some classes.įundamentally it's all about the spell Find Familiar. Pick your favorite critter from the pet shop as we go through the find familiar spell and everything you need to know. In 5e D&D a little animal companion seems simple but can have deceptively deep applications. Partway between a servant and a magical pet, in dnd 5e, a familiar shares a magical bond with their summoner and is often an integral part of their lives as they master the arcane arts. If you are planning on taking and/or using the spell ask your DM ahead of time what method they will take and how you can help make it easy on them.Find Familiar 5e Guide- A Spellcaster's Best Friend ![]() In fact, as a DM I often have the player pick the creature with an option to veto the choice. Of course, there is no reason a DM would have to run the spell this way, this just seems to be the way the designers intended. ![]() Thus, the spellcaster, under this RAI interpretation, would only be able to pick one of the 4 options and everything else (CR and specific beast) would be up to the DM. In other words, the implication is that they don't have any control over the fine details of the option they pick. The options the spellcaster chooses from are broad. The design intent for options like these is that the spellcaster chooses one of them For example, Conjure Minor Elementals offers four options. Other spells of this sort let the spellcaster choose from among several broad options. But, the SAC as quoted above does give a hint as to the intent: Eight beasts of challenge rating 1/4 or lowerĪgain, according to RAW, there is no indication who picks what.Four beasts of challenge rating 1/2 or lower.Two beasts of challenge rating 1 or lower. ![]() One beast of challenge rating 2 or lower.The player can only choose the broad option, not the CR or creatureįor conjure animals, the spellcaster has 4 options: There is no indication of how the DM would choose the beast, so that is left entirely up to the DM at your particular table to decide by the designers. So it is clearly intended that the DM is able to pick the monster after the player picks which option they want. The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, Find Familiar gives the caster a list of animals to choose from. Some spells of this sort specify that the spellcaster chooses the creature conjured. However, the Sage Advice Compendium clarifies how the spell was intended to work by the designers: The rules as written does not define who gets to pick what or how. Rules as Intended: the DM chooses the monster ![]()
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